![]() The X coordinate: ((SCX / 8) + fetcher’s X coordinate) & $1F. ![]() Tile is used, otherwise the following formula is used to calculate If the current tile is a window tile, the X coordinate for the window The fetcher keeps track of which X and Y coordinate of the tile it’s on: Inside the window then tilemap $9C00 is used. When LCDC.6 is enabled and the X coordinate of the current scanline is Not inside the window then tilemap $9C00 is used. When LCDC.3 is enabled and the X coordinate of the current scanline is This step determines which background/window tile to fetch pixels from.īy default the tilemap used is the one at $9800 but certain conditions The first four steps take 2 dots each and the fifth step is attemptedĮvery dot until it succeeds. The fetcher fetches a row of 8 background or window pixels and queues ![]()
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